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Circana Says PlayStation Blackout Boycott Barely Moved US PS5 Usage

Published: Updated: By 24TopNews Editorial Desk

A boycott called PlayStation Blackout, organized by game preservation group Does It Play, urged PS5 owners to switch off their consoles for seven consecutive days at the end of August 2026 to protest Sony's planned halt of physical PlayStation disc production. Circana data showed no significant change in US PS5 player numbers or activity during that week, though its figures exclude markets outside the United States. Sony first responded in July 2026, with CFO Lin Tao saying the company would proceed cautiously.

A boycott called PlayStation Blackout was launched by the game preservation group Does It Play to protest Sony's impending halt of physical PlayStation disc production. Organizers urged PS5 users to switch off their consoles and stop using them for seven consecutive days at the end of last month, in late August 2026.

Data from market research firm Circana showed no significant change in the number of US PS5 players or in usage activity during those seven days. Circana's figures do not cover markets outside the United States, so participation in other regions cannot be judged from them.

Sony first responded in July 2026 to the controversy over ending production of physical PlayStation discs. Chief Financial Officer Lin Tao said during an earnings Q&A that the company had noticed players' reactions on social media and understood the connection between games and physical products and players' personal memories, but would still proceed cautiously with the decision. Sony said its current focus is on how to keep attracting PlayStation players as it moves fully toward a digital ecosystem, and that it has begun talks with retailers about a disc-free future.

24TOPNEWS IMPACT INTELLIGENCE

Why this event matters

The event has a measured impact on 3 industrys. The strongest current signal is mixed for Video Games, with intensity 40/100 and 60% confidence over a medium term horizon.

Internet & Media · 11.5

Video Games

Direction
mixed
Intensity
40
Confidence
60%
Horizon
Medium term
Effective impact 0
Consumer & Retail · 12.14

Physical Retail

Direction
negative
Intensity
35
Confidence
55%
Horizon
Medium term
Effective impact -9
Consumer & Retail · 12.4

Consumer Electronics

Direction
neutral
Intensity
20
Confidence
50%
Horizon
Long term
Effective impact 0

Impact figures are analytical estimates that combine direction, intensity, confidence and event importance. They are not investment advice.