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PwC Report: Global Entertainment and Media Revenue Up 5.3% in 2025

Published: Updated: By 24TopNews Editorial Desk

PwC's 2026-2030 Global Entertainment and Media Outlook, released on September 3, 2026, shows the industry's total revenue grew 5.3% to $3.5 trillion in 2025. AI is reshaping content creation, distribution, and monetization. In gaming and esports, AI is integrated across development, while demand for high-quality content rises. China's industry is shifting from user growth to technology-driven efficiency, deeper engagement, and content asset accumulation.

The global entertainment and media industry maintained strong growth in 2025, with total worldwide revenue rising 5.3% to $3.5 trillion. Artificial intelligence has become a key engine driving the sector, transforming how entertainment and media products and services are created, distributed, and monetized.

In video games and esports, AI technology is deeply embedded throughout the game development process, while player demand for high-quality content continues to escalate. Refined creative output and industrialized production capabilities have become core competitive advantages for breaking through growth bottlenecks in the gaming industry.

China's entertainment and media sector is entering a new stage of high-quality development supported by technology-driven innovation, deeper content cultivation, and value restructuring. Industry growth momentum has shifted from user base expansion to improvements in technological efficiency, deeper user engagement, and the accumulation of content assets. AI technology and premium content have become the core drivers across all major segments.

24TOPNEWS IMPACT INTELLIGENCE

Why this event matters

The event has a measured impact on 3 industrys. The strongest current signal is positive for Artificial Intelligence, with intensity 90/100 and 95% confidence over a medium term horizon.

Technology · 10.4

Artificial Intelligence

Direction
positive
Intensity
90
Confidence
95%
Horizon
Medium term
Effective impact +60
Internet & Media · 11.5

Video Games

Direction
positive
Intensity
80
Confidence
90%
Horizon
Medium term
Effective impact +50
Education, Culture & Travel · 16.4

Film & Entertainment

Direction
positive
Intensity
70
Confidence
85%
Horizon
Medium term
Effective impact +42

Impact figures are analytical estimates that combine direction, intensity, confidence and event importance. They are not investment advice.