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Sony Game Disc Revenue Still Material as Disc Business Set to End in 2028

Published: Updated: By 24TopNews Editorial Desk

Newly released data show several recent Sony games still drew substantial revenue from physical disc sales. Marvel's Spider-Man 2 generated about 1.2 billion US dollars in cumulative revenue, with nearly 35% from disc versions, while Ghost of Yotei took in about 400 million US dollars, with discs contributing close to 40%. Sony plans to discontinue its disc business starting in 2028.

Newly released data show that several Sony games in recent years still generated considerable revenue from physical version sales. The physical version revenue shares of Marvel's Spider-Man 2 and Ghost of Yotei both exceeded 30%. Marvel's Spider-Man 2 generated about 1.2 billion US dollars in cumulative revenue, with close to 35% coming from disc version sales. At that proportion, physical versions accounted for about one-third of the title's total revenue.

Ghost of Yotei generated about 400 million US dollars in cumulative revenue, with disc versions contributing close to 40%, a higher physical version revenue share than Marvel's Spider-Man 2. Sony titles such as Astro Bot, Stellar Blade and Death Stranding 2: On the Beach showed a similar trend, but available information did not list the specific physical version revenue proportions for those games. Digital versions have now become the primary way many players purchase games, and physical media as a whole is in decline, yet demand for physical version consumption still exists in different regions.

At the same time, Sony plans to discontinue its disc business starting in 2028. The available revenue data show that, at least among several titles released in recent years, physical versions still contributed a share of revenue.

24TOPNEWS IMPACT INTELLIGENCE

Why this event matters

The event has a measured impact on 2 industrys. The strongest current signal is mixed for Video Games, with intensity 50/100 and 70% confidence over a medium term horizon.

Internet & Media · 11.5

Video Games

Direction
mixed
Intensity
50
Confidence
70%
Horizon
Medium term
Effective impact 0
Consumer & Retail · 12.14

Physical Retail

Direction
negative
Intensity
40
Confidence
65%
Horizon
Long term
Effective impact -14

Impact figures are analytical estimates that combine direction, intensity, confidence and event importance. They are not investment advice.